Not a master, but I'll tell you what I think anyway.
The news story might be "waiting for". What do you actually do when you follow a
news story? Do you do nothing special until you happen to see an article about
it when you're reading the newspaper or online news anyway, and then make sure
you read it? Or do you do news searches online specifically looking for
news on this topic, or make sure you buy newspapers more often while this
story is unfolding? It could be a reminder in your tickle file once a day to
do an online news search, buy a newspaper, listen to the radio news etc.; or
it could be "waiting for" when you happen to notice a news story. Reviewing your
"waiting fors" once a week at weekly review will remind you about it so you'll
remember to notice when you see news stories. For listening to the radio or tv
news, setting an alarm can help you remember to turn it on.
I'd suggest calling it a project, with the outcome "knowing how the story ends."
Building a dresser: how actively do you want to gather ideas? If it's pretty passive,
you can keep the project in someday/maybe and have a file folder to collect
relevant newspaper clippings, your own handwritten notes of ideas you think up, etc.
(and/or a file on the computer.) If it's more active, you might have actions like:
once every two weeks, take 5 minutes with a blank piece of paper to brainstorm
ideas about this project. Once a week, (briefly) search online for ideas. When reading
newspapers, glance at the life section to see whether they have anything about
furniture. Then this could be an active project, goal or area of focus (or part of
an area of focus, combined with other similar things if you have them) with a
very low (but nonzero) time commitment per week at this stage.
It could be a project with outcome "have plenty of ideas by the time I
decide, if ever, to build the dresser." If you ever find you have enough ideas
(if there's such a thing as enough ideas), then you can make sure your
ideas are sufficiently organized and well-documented so you'll understand
them later on, then end the project and
stop collecting ideas and leave it on someday/maybe.
Inability is an abstract thing involving comparison with alternate universes; it cannot be experienced.